Wednesday, 26 December 2012

Seminar Topic: How Augmented Reality is creating Worlds within Our World

Abstract: Social media technology, corporate America and many countries are currently building an augmented reality (AR) dimension layered upon our everyday lives. A virtual world of augmented reality is being layered over advertisements, buildings, signs, clothes and more all over the world through the placement of indoor and outdoor tracking and the download of applications to your smart phones and tablets. This discusses thecurrent building of augmented reality blended with visual searches, facial recognition technology and real time data.
Augmented Reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one.
It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one. Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world.
References: 1. http://en.wikipedia.org/wiki/Augmented_reality#Applications 2. http://www.pocket-lint.com/news/38805/best-augmented-reality-in-movies 3. http://www.pocket-lint.com/news/46585/augmented-reality-2012-developments-glasses

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